2020-01-28T09:02:28 n13078

The effects of gamification on computerised cognitive training: Meta-analysis data

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This is the data for analyses undertaken in a meta-analysis of the effects of gamification on cognitive training.

Access rights

Open access

Geographical area of data collection

text
Brisbane, Australia

Research areas

gamification; game elements; cognitive training; health; meta-analysis

Cite this collection

Vermeir, Julie; White, Melanie; Johnson, Daniel; Crombez, Geert; Van Ryckeghem, Dimitri (2020): The effects of gamification on computerised cognitive training: Meta-analysis data. Queensland University of Technology. (Dataset) http://researchdatafinder.qut.edu.au/individual/n13078
Vermeir, Julie; White, Melanie; Johnson, Daniel; Crombez, Geert; Van Ryckeghem, Dimitri (2020): The effects of gamification on computerised cognitive training: Meta-analysis data. Queensland University of Technology. (Dataset) https://doi.org/10.25912/5e2f6a06df58c

Partner institution

Ghent University https://www.ugent.be/en

Data file types

Excel is required to open this file.

Licence


Creative Commons Attribution 4.0 (CC-BY)
http://creativecommons.org/licenses/by/4.0/

Copyright

©Vermeir, 2020

Dates of data collection

From 2018-02-14 to 2019-12-09

Connections

Has association with

Contacts

Name: Mrs Julie Vermeir
Phone: +61 7 3138 4714

Other

Date record created:
2020-01-24T12:32:29
Date record modified:
2020-01-28T09:02:28
Record status:
Published - Open Access