The effects of gamification on computerised cognitive training: Meta-analysis data
Viewed:
1425
This is the data for analyses undertaken in a meta-analysis of the effects of gamification on cognitive training.
Access rights
Open access
Geographical area of data collection
text
Brisbane, Australia
Research areas
gamification; game elements; cognitive training; health; meta-analysis
Cite this collection
Vermeir, Julie; White, Melanie; Johnson, Daniel; Crombez, Geert; Van Ryckeghem, Dimitri (2020): The effects of gamification on computerised cognitive training: Meta-analysis data. Queensland University of Technology. (Dataset)
http://researchdatafinder.qut.edu.au/individual/n13078
Vermeir, Julie; White, Melanie; Johnson, Daniel; Crombez, Geert; Van Ryckeghem, Dimitri (2020): The effects of gamification on computerised cognitive training: Meta-analysis data. Queensland University of Technology. (Dataset) https://doi.org/10.25912/5e2f6a06df58c
Partner institution
Ghent University
https://www.ugent.be/en
Data file types
Excel is required to open this file.
Licence
Copyright
©Vermeir, 2020
Dates of data collection
From 2018-02-14 to 2019-12-09
Connections
Has association with
Contacts
Other
Date record created:
2020-01-24T12:32:29
Date record modified:
2020-01-28T09:02:28
Record status:
Published - Open Access